Including Ultra-Quality and offers up to 153% performance in Ultra-Performance.
Taken from Videocardz … In a series of GDC 2022 talks, the company outlines the challenges temporal upscaling technologies are facing, the requirements to make them as broadly supported as possible, and the performance uplift benefits for end users.
Intel software engineers behind XeSS technology mention that the upscaling and anti-aliasing should be treated as a single problem. But the use of temporal super sampling may not always be the first choice for developers. Older games and older GPUs may see better results and quicker implementation with spatial upscalers. Games supporting ray-tracing and other graphics-intensive technologies with support from the latest GPU hardware will undoubtedly see better performance and visuals with temporal upscalers.
Intel intends to support all GPU vendors with XeSS. The company reaffirms that all GPUs with support for Shader Model 6.4+ and DP4a instructions will support the technology. Still, XeSS will work best with their own Arc and other graphics architectures with Matrix Extensions (XMX) acceleration support. For those, a special version of XeSS will be available. Game developers should not worry, though, as XeSS will have a single API and the use of either XMX or DP4a models will be managed internally.
More at Videocardz, Intel