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Razer Announces First Game Release Under Ouya

With the release of Mimic Arena on console, PC, micro-console and streaming media player, nascent publishing arm of gaming’s No. 1 lifestyle brand sets its sights on more, better, broader distribution of Android content.

Indie game developer Tiny Horse Games announced earlier today the release of its debut title, “Mimic Arena,” through OUYA Publishing. The game marks the first multi-platform release by OUYA Publishing and will include “Mimic Arena” distribution on Razer Forge TV, Android TV, Amazon Fire TV, and NVIDIA Shield.

OUYA Publishing was born out of last year’s acquisition of OUYA assets and related IP by Razer, a global leader in connected devices and software for gamers. Razer repositioned OUYA—the most successful crowd-funded business of its day and pioneer of the first console for Android-based games—as a development and distribution arm supporting Android-based game makers and platforms. Key members of the original OUYA team were on boarded to oversee the business and foster productive relationships within the Android community. OUYA Publishing previously served as a publishing promotional partner and helped in funding Numinous Games’ “That Dragon, Cancer,” which released on January 12 for Razer Forge TV and Steam. 

The ongoing mission of OUYA Publishing leaves it focused on improving all aspects of the Android entertainment space, advocating platform inclusivity and broad-based publishing with all available Android TV partners who value curated, unique, quality content. In the spirit of this ongoing commitment, OUYA Publishing announced plans to expand resources for partner-funding programs, the details of which it plans to announce sometime in the next several weeks.

 

Description

Mimic Arena is a local-multiplayer platform shooter with a twist. Up to four players are pitted against one another in a high energy, hectic battlefield that will test even the most seasoned gamers’ reflexes. Thankfully you will have some backup: your past self! Everything the player does, wherever they go, every shot fired; is recorded and then played back again as a Mimic. When your character is destroyed, these clones automatically spawn to fight alongside you. Your Mimics will provide useful distractions, supporting fire, and allow more advanced players to utilize strategies like zoning and coordinated attacks.

Throughout the battle, players and Mimics will be able to equip themselves with an assortment of weapons – such as Reflective Disks that can deflect projectiles, or the terrain-piercing Phase Beam, which cuts through platforms and all players attempting to take cover. With the right weapon, these clones can prove to be a dependable ally or a troublesome enemy. Control your shots for precision and efficiency, or let them fly wild and embrace the bullet storm that is bound to ensue.

Mimic Arena started as a Global Game Jam project back in 2013, inspired by fast-paced shooters like Unreal Tournament. During the 48 hour challenge, Tyler Edwards built a prototype around the cloning mechanic. Soon after, he met artist Hagen Deloss through Portland Indie Game Squad, a community of game developers and enthusiasts in the Pacific Northwest. They worked on the game on nights and weekends to create new modes, characters, and weapons which rapidly expanded the world. Megan McDuffee, a California-based composer, joined as the 3rd and final member of the team to create a driving soundtrack that perfectly matches Mimic Arena’s intensity.

Highlights
  • 2-4 person local multiplayer

  • When your character is destroyed, a clone spawns to relive your previous actions.

  • Use your past life, or Mimic, to create a team from your past actions

  • Grab power ups to equip yourself with a diverse arsenal.

  • Three unique game modes – Infiltration, Death Match, and Survival

  • Initial prototype created at Global Game Jam 2013

  • Showcased at PAX, GDC, Twitch Mainstage, Power of Play, Rose City Comic Con, Portland Retro Gaming Expo and more.

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