The best comes to those who wait …
Via a blog post on EA’s website, Oskar Gabrielson, General Manager of DICE, made it known that Battlefield V would be facing a one month delay, moving its previously-announced October 19th release to November 20th. Gabrielson goes on to say that there are some core gameplay features – “gameplay tempo”, “soldier visibility” and “player friction” that have been met with copious amounts of feedback, and that DICE wants to dive into these as it improves the game to “get it right”.
Gabrielson ends his take with a promise to “(…) take the time to continue to make some final adjustments to core gameplay, and to ensure we really deliver on the potential of Tides of War”, a live service which will replace the previous system of Premium Passes and expansion packs with an “evolving journey” – perhaps something in the like of Destiny’s non-expansion content – read, events – updates. Battlefield V is one of the games that will launch with support for NVIDIA’s RTX technology, by the way (in Alpha mode at GAMESCOM) – and the game was supposed to drop just a single day before NVIDIA’s official September 20th launch for the RTX 2080 and 2080 Ti graphics cards.