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Two Radeon RX 480 Crossfire Performance Analyzed

Performance Benchmarks

3DMark 11 (DX11)

3DMark 11 is a DirectX 11 video card benchmark test for measuring your PC’s gaming performance. 3DMark 11 makes extensive use of DirectX 11 features including tessellation, compute shaders and multi-threading. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 consistently and reliably tests your PC’s DirectX 11 performance under game-like loads.

3dmark11a

crossfire_3dmark11

For 3DMark 11, the Crossfire setup produced a score of 9,192, which was better than both the GeForce GTX 1060 and GTX 1070, but was beaten by the GTX 1080.

 

3DMark v2 – Firestrike (DX11)

Fire Strike is a showcase DirectX 11 benchmark designed for today’s high-performance gaming PCs. It is our most ambitious and technical benchmark ever, featuring real-time graphics rendered with detail and complexity far beyond what is found in other benchmarks and games today.

firestrike2

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With a score of 19,132 for 3DMark Firestrike benchmark, the Crossfire setup can out on top, beating all of the GeForce GTX cards.

 

3DMark v2 – Time Spy (DX12)

3DMark Time Spy is a new DirectX 12 benchmark test for Windows 10 gaming PCs. Time Spy is one of the first DirectX 12 apps to be built “the right way” from the ground up to fully realize the performance gains that the new API offers. With its pure DirectX 12 engine, which supports new API features like asynchronous compute, explicit multi-adapter, and multi-threading, Time Spy is the ideal test for benchmarking the latest graphics cards.

timespy2

crossfire_timespy

It was the same story for our 3DMark Time Spy benchmark. The Crossfire setup can out on top, beating all of the GeForce GTX cards.

 

Monster Hunter Online

Monster Hunter Online, NVIDIA and Crytek have joined hands and accomplished this stunning benchmark program.The program is based on client game Monster Hunter Online, and was produced with world’s leading game engine CRYENGINE.A series of advanced technology including Real Time Rendering, Physical Based Shading, Realistic Vegetation Rendering, NVIDIA PhysX Clothing, NVIDIA Hairworks and NVIDIA HBAO+ helped creating such magnificent and realistic hunting environment.

mho

crossfire_mho

I seriously don’t know what happened here. Our Crossfire setup produced the WORST result. Now, it could be that the benchmark does not support multi-GPU … and most games does not. I’ll investigate further.

 

DOOM

Doom is a science fiction first-person shooter video game developed by id Software and published by Bethesda Softworks. It uses id Tech 6 engine which is a multiplatform game engine developed by id Software. It’s one of the first games to use the Vulcan API.

There’s no benchmark feature on DOOM. However, we switched everything to ULTRA settings and monitored the frame rates for 60 seconds in 3 laps/runs. Frame rates averaged 131 FPS, with highs of 180 FPS and lows of around 107 FPS. The scores fall in line with what I expected from a GeForce GTX 1060.

crossfire_doom

 

CineBench R12

CINEBENCH is a real-world cross platform test suite that evaluates your computer’s performance capabilities. CINEBENCH is based on MAXON’s award-winning animation software Cinema 4D, which is used extensively by studios and production houses worldwide for 3D content creation. MAXON software has been used in blockbuster movies such as Iron Man 3, Oblivion, Life of Pi or Prometheus and many more. CINEBENCH is the perfect tool to compare CPU and graphics performance across various systems and platforms (Windows and OS X).

cinebench_opengl_1

crossfire_opengl

And finally, for the Cinebench R12’s OpenGL test, the Crossfire setup produced the one of the best scores we’ve seen … at 156.81 FPS, it beats all of the GTX cards.

 

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6 comments

trajan2448 14 October 2016 at 06:08

Pc perspective found Crossfire was a stuttering mess due to frame time variations. Fps does not tell the whole story.

Reply
Noclip 15 October 2016 at 20:26

I wonder what games they were testing ?I have tested over 20 CF supporting games in the past couple months and havent found any of them to be a stuttering mess (including some of the latest tittles like Deus Ex ,black ops 3 ,shadow warrior 2 ) ,infact they ran nothing short of an excellent .Of course CF/mGPU will not work on all the games but AMD is working its backside off to make sure as many titles as possible do .

Reply
2r2ryk 16 October 2016 at 10:08

The testing was kind of wrong. First of all, why stock cpu? A powerful gpu setup, especially AMD, need more power from the cpu. Then, CF worth much more within a higher resolution (1440p scales ok, 2160p scales best), not 1080p. And “Monster Hunter Online, NVIDIA and Crytek have joined hands and accomplished this stunning benchmark program.”… no wonder is not scaling well on AMD since are NVIDIA’s hands in it…

Reply
Winston 16 October 2016 at 10:13

I agree… we need more support for AMD!

Reply
Reggie 17 October 2016 at 12:08

Re: conclusion of author. The other thing to consider is that you buy one card now and down the line you buy a second (and then cheaper) card as a solution that likely meets nicely your performance needs. Also consider that at higher resolutions, CF can make it playable.

Re: “Stuttering”. This is a bit a red herring. They use apps to measure micro stuttering that you the user don’t notice. It’s irrelevant. Gameplay experience is what matters.

Re: CF support. Here’s the Achilles heel of the solution. Your drivers have to have a CF profile for a game and be supported properly for you to see any benefit.

Reply
Winston 17 October 2016 at 12:13

Crossfire rocks!

Reply

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