NVIDIA today released the latest version of GeForce software. Version 441.41 WHQL comes game-ready for “Halo: Reach,” which includes performance optimization and bug fixes specific to the game. The drivers also include optimization for “Quake II RTX v1.2” update, which includes higher-resolution textures and more lighting content. With GeForce 441.41, NVIDIA has also added OpenGL and Vulkan API support for Image Sharpening. With this, NVIDIA’s implementation of Image Sharpening beats AMD’s by supporting two APIs AMD doesn’t yet: DirectX 11 and OpenGL. Both AMD and NVIDIA support DirectX 9, DirectX 12, and Vulkan.
GeForce 441.41 also address a handful bugs, beginning with “Red Dead Redemption 2.” A bug has been fixed, which was causing RDR2 benchmark to crash on systems with SLI playing the game with its Vulkan renderer. Another bug that caused stalling on machines with certain 4-core and 6-core CPUs has been fixed. A “Shadow of the Tomb Raider” game crash at startup in DirectX 12 mode has been fixed. Also fixed is a “low streaming bandwidth” error in “Forza Horizon 4” after extended periods of gameplay. Grab the driver from the link below.
DOWNLOAD: NVIDIA GeForce 441.41 WHQL
Game Ready
- Halo: Reach
- Optimal support for Quake II RTX v1.2
New Features and Other Changes
- Image Sharpening is now supported on OpenGL and Vulkan applications.
- Image Sharpening (set from the NVIDIA Control Panel->Manage 3D Settings page) increases the level of sharpness, detail, or clarity of images in games and applications.
Fixed Issues in this Release
- [SLI][Red Dead Redemption 2][Vulkan]: The benchmark may crash while running in Vulkan mode with SLI enabled and using Ultra graphics settings. [200565367]
- [Red Dead Redemption 2][Vulkan]: Stalling occurs on some systems with 4-core and 6-core CPUs. [2752394]
- [Shadow of the Tomb Raider]: The game may crash when launched in DirectX 12 mode. [200566997]
- [Forza Horizon 4]: “Low streaming bandwidth” error may occur after extended gameplay. [2750515]