NVIDIA today posted, the latest version of GeForce software. Version 442.19 WHQL comes game-ready for “Zombie Army: Dead War 4,” “Apex Legends Season 4,” and “Metro Exodus: Sam’s Story.” With these drivers, NVIDIA improved the maximum frame-rate setting with limits between 20 and 1,000 FPS. Find this setting in “NVIDIA Control Panel>3D Settings>Maximum Frame Rate control.” NVIDIA also introduced VRSS (VR super-sampling), an image quality enhancement that super sampling selectively on the central region of a frame.
Among the bug fixes are a game crash during a cutscene in “The Witcher 3: Wild Hunt – Blood and Wine,” SETI@Home experiencing driver crash (TDR) on “Maxwell” GPUs, random stoppage of OBS streaming with “Call of Duty Modern Warfare,” Battleye with NVIDIA low-latency mode causing a DWM crash and recovery; certain SLI+G-Sync stutter issues being fixed; a “Doom” (2016) game crash with “Kepler” GPUs, and an NVENC memory leak. Grab the drivers from the link below.
DOWNLOAD: NVIDIA GeForce Software v442.19 | Don’t forget to check out TechPowerUp NVCleanstall 1.3.0
Game Ready
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Zombie Army: Dead War 4. In addition, this release also provides optimal support for Apex Legends Season 4 and Metro Exodus: Sam’s Story.
Maximum Framerate
In the last Game Ready Driver, we introduced a new Maximum Framerate Setting into the NVIDIA Control Panel which allowed gamers to set the max framerate a 3D application or game can render. With the latest Game Ready Driver, we’ve incorporated community feedback asking for the limits to be extended. As a result, framerate limits can be as low as 20 FPS and can be raised as high as 1000fps.
New Features and Other Changes
- NVIDIA Control Panel>3D Settings>Maximum Frame Rate control
- Extended the slider values to minimum=20, maximum=1000.
- Added Virtual Reality – Variable Rate Super Sampling (VRSS) setting to the NVIDIA Control Panel ->Manage 3D Settings page.
- VRSS improves image quality by applying super sampling selectively on the central region of a frame.This feature is available for VR applications profiled for VRSS. See this Game Ready Driver article for the latest list of profiled VR apps.
Fixed Issues in this Release
- [The Witcher 3: Wild Hunt – Blood and Wine]: The game may crash when a user reaches a specific cut scene. [2726931]
- [Maxwell GPUs][OpenCL]: SETI@Home shows driver TDR occurring on Maxwell GPUs using OpenCL. [2739609]
- [Call of Duty Modern Warfare]: Streaming of gameplay using OBS will randomly stop. [2743477]
- [Battleye][Low-Latency Mode]: Launching Battleye with NVIDIA Low Latency Mode set to Ultra may cause DWM to reset. [2775906]
- [SLI+G-SYNC Stutter]: User may experience minor stuttering when using NVIDIA SLI in combination with G-SYNC. [2778783]
- [Doom (2016)]: The game crashes when launched on GeForce 600/700 series (Kepler) GPUs [2791124]
- [NVENC]: Memory leak occurs. [2805384]
- [Multiple Apps][SLI][G-SYNC]: Stuttering and drop in frame rate occurs during gameplay with SLI and G-SYNC enabled [200566678]