Today, we have some exciting news to share about the next chapter for Kinect. Our Windows SDK 2.0 is now available for the Kinect v2 sensors, and developers can commercially deploy Kinect apps in the Windows Store for the first time.
Kinect democratized motion sensing in 2010 and today that journey continues. We are introducing a $49.99 (USD) adapter kit that enables you to take the Kinect for Xbox One you already own and attach it to Windows PCs and tablets. With the adapter, all Kinect v2 sensors—Kinect for Windows v2 and Kinect for Xbox One—perform identically.
Kinect Adapter for Windows. On Oct. 7, we introduced a standalone version of Kinect for Xbox One. We are extending the value for Xbox and Windows customers with the availability of the Kinect Adapter for Windows for $49.99 (USD). This adapter allows you to use the Kinect for Xbox One with Windows 8.0 and Windows 8.1 through a USB 3.0 port. Purchasing the Kinect for Xbox One sensor along with the adapter brings it to price parity with the existing Kinect for Windows v2 sensor. The Kinect Adapter for Windows is available in over two dozen countries and regions – rolling out later today – and will be available in a total of 41 in coming weeks.
These updates are all part of our goal to make Kinect accessible and easy to use for every developer. We created Kinect as a way to make computer interaction more intuitive and to address an increasing desire for technology to be more accessible. We are seeing a lot of interest from businesses to bring interactive experiences to their customers that allow people to interact naturally with technology by simply gesturing and speaking. Now, with the ability to commercially deploy the latest Kinect technology in a variety of industries and environments, there is a big opportunity for developers to meet the demand.
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