Ubisoft have today released a patch which brings performance and visual quality modes to PS5 and Xbox Series X/S. The patch ranges in size depending what platform you are playing on from 2.5GB up to 5.3GB.
You can check out the full patch notes below…
CONTENT
GRAPHICS/PERFORMANCE MODE INTRODUCTION
Added an option to the game that allows players to choose between Performance or Visual Quality.
Feature breakdown:
- This option is available for Xbox Series X|S & PlayStation®5.
- Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
- Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
- Default values since launch of the game are as follows:
- Xbox Series X / PlayStation®5: Performance
- Xbox Series S: Quality
MISCELLANEOUS
- Added a new background image to the title screen.
- Added various VFX to enhance visuals.
- Added an option that will automatically assign all nodes on the path when acquiring a central skill.
- Added rune categories to the rune menu. All runes are now categorized in Weapon & Armor runes.
- Added a warning when switching from a language that supports TTS to one that doesn’t.
- Sliders can now be moved with left/right arrows on M&K and controllers.
- Increased fabric limit to 82.
- Added fabric to traders once the settlement has reached Level 6.
- Added offering altar requirements to the world map.
BALANCING
- Updated gear quality and gear to their correct values.
- Added Assassination damage stats on the character stats page.
- Removed duplicate gear from inventory.
- Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
- Heavy attack modifiers will no longer be applied to range attacks.
GAME IMPROVEMENTS
PERFORMANCE AND STABILITY
- Improved stability and performance.
- (Xbox Series) Improved experience on Xbox Series S | X consoles including screen tearing
- (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.
SAVE GAMES
- Corrected some instances where Load Game would not display save games correctly.
- Renamed Cloud saves to make them more distinguishable from regular saves.(Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”)
- Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
- Added a notification when a cloud save retrieval has failed.
GRAPHICS, AUDIO, ANIMATION
- Addressed various graphical issues across the board.
- Addressed various FX issues.
- Addressed various instances of clipping issues.
- Addressed various visual issues with Eivor’s cloak.
- Addressed various instances of player or NPC animation issues.
- Addressed various audio issues.
- Addressed various lighting issues.
- Shadow resolution on High will now use correct values.
WORLD
- Addressed various texture or object placement issues.
- Addressed some instances where the player could become stuck in specific locations.
- Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
- Crows will no longer randomly fall from the sky in Asgard. Bad omens, huh?
GAMEPLAY, COMBAT, AI
- Addressed various bow-aiming issues.
- Improved NPC and Boss behavior across the board.
- NPCs will now react to the player stealing…so think twice before stealing!
- Addressed an issue where dogs would start levitating when Eivor starts to pet them.
- Blocking Springald projectiles will now consume stamina, as intended.
- Zealots that were hit with a sleep dart can now be stun attacked. Sleep tight.
- Zealots will no longer heal themselves while in player vicinity.
- Guards who clearly saw Eivor shoot their ally will now turn hostile. presses emergency button
- Guards will now hear the impact of dead bodies dropping to the ground.
- Improved guard reactions to whistling.
- Improved disguise behavior in distrust zones.
- Shooting bows from the Longship now consumes arrows.
- Players will now be able to air-assassinate sleeping NPCs. Savage…
- Improved fish-reeling behavior.
- Addressed an issue where the horse wouldn’t use the gallop animation in combat.
- The crowd will now cheer during drinking games. You better.
- Reworked sliding mechanic.
QUESTS, WORLD EVENTS, SIDE ACTIVITIES
- Addressed an issue where the assassination sequence wouldn’t play for some targets.
- Addressed various texture issues during cutscenes.
- Addressed various issues with quests or world events that prevented players from completing them.
- Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr – you’re drunk, go home.
- Sub quests will now display the correct “Part of” parent quest.
- The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
- Increased frequency of experienced travelers.
USER INTERFACE / HUD
- Addressed various issues with the User Interface/HUD.
- Addressed various localization issues.
- Addressed various Mouse- and Keyboard-related input issues
- Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
- Experienced travelers are now highlighted on the world map and on the compass when in proximity.
- Addressed an issue where the map wouldn’t update once players got intel from an experienced traveler.
- Increased Odin’s Sight radius and enemies will now be highlighted for longer. 👁️👄👁️
- Improved radius in which Synin reveals keys.
- Reduced Synin’s view distance of materials.
- Improved the objective beam behavior.
- Settlement building beams can now be seen using Odin’s Sight.
- Improved enemy target-lock mechanic.
- “Sell all trinkets” will now be greyed out after all trinkets were sold. Cha-ching!
- Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
- Regular brightness settings will no longer apply to HDR exposure settings.
- The Codex will no longer foreshadow or spoil some events.
- (A11y) Desktop entries and content on Layla’s laptop are now narrated when Menu Narration is ON.
- (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.
ABILITIES AND SKILLS
- Addressed an issue where players couldn’t use any abilities anymore when the Dive of the Valkyries ability was interrupted.
- Ally NPCs or horses can no longer trigger body traps. Some people just want to see the world burn, huh?
- Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
- Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.
- The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
- Flaming powder traps will now explode when walking over the arrow.
RAIDS
- “Force Open” will now be displayed correctly even if nearby allies are in combat.
- Addressed an issue where allies would not help Eivor to open a door during Raids.
- Allies will now return to the longship once a raid is complete.
- Added a timer until players can restart a raid that was just completed.
PHOTO MODE
- Effect values can now be adjusted with arrow keys or WASD.
- The no-filter option will now work correctly.
- The Territory panel is no longer displayed in Photo Mode.
- Changing filters will now work as intended.
- Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
- Snow FX will now center to the camera instead of the player in Photo Mode.
SYSTEM
- (PC) Updated readme files to show correct PC specifications.
- Added additional checkpoints to some boss fights.
- Addressed an issue that led controllers to vibrate constantly.
- Addressed an issue where players could become stuck in a black screen after closing the menu with start.
- (PC) Updated the autodetect config for Nvidia Geforce 1650 S.
Source: Ubisoft