Planet of the Apes: Last Frontier is an entirely choice-based game. There are no real heroes or villains among the humans and apes you play as, and no right or wrong paths to take towards the conclusion of this choose your own adventure. Atypical of storytelling games, though, there’s a multiplayer element that’s almost meta. Not only do you have to resolve conflicts within the game, you also have to do it within your own living room, debating, persuading and occasionally forcing other players to accept your point of view to move the narrative forward.
The origin story of Planet of the Apes: Last Frontier is one of fortuitous timing. Former VP of Disney Interactive Martin Alltimes had planned to leave his post with the goal of setting up a nimbler, independent studio focused on narrative-driven games. Andy Serkis’ The Imaginarium, a production company specializing in motion capture, had finished work on Ryse: Son of Rome and thought an in-house video game arm would be a sensible expansion. A few pitches later and The Imaginati Studios was born, with Alltimes at the helm and a license from 20th Century Fox in hand.
Source: Engadget