PUBG 9.2 PC update has added a dirt bike, vehicle shooting mechanics and general performance improvements. You can try out the new update on the test server right now or if you like me just wait until it comes on the live servers next week.
The new dirt bike has its own independent clutch system to rev the engine, improved suspension for offroading and some other fun features. The new dirt bike will be available on all maps except Karakin.
Another new feature is driver shooting which allows you fire sidearm weapons while driving but there are some limitations. Players will find steering slightly harder while reloading and the feature is enabled in all vehicles except boats and the BRDM.
You can check out the patch notes below…
New Vehicle: Dirt Bike
The new single-seater Dirt Bike is more than just a lite version of the Motorbike. It has its own independent clutch system to rev the engine, improved suspension for offroading, and some other fun features we know it won’t take you long to find, not to mention another fun addition coming in the future. The Dirt Bike spawns on all maps except for Karakin and will replace 50% of the existing bikes out there. We’re looking forward to a whole slew of new stunt videos with this one!
- The Dirt Bike is a new single seater motorcycle.
- Spawns on all maps, excluding Karakin.
- Available in Normal, Custom Matches and Training Mode.
Characteristics
- Great acceleration with a top speed of 130 km/h.
- Off-road suspension provide superb performance on uneven terrain compared to other vehicles.
- Outstanding maneuverability with the ability to disengage the clutch when handbraking to block auto-gearbox and allow hard turns while preserving engine RPM and momentum
- Added ability to alter pitch using Shift and Ctrl keys during acceleration/braking.
New Feature: Driver Shooting
It’s been requested for a long time and we’re finally happy to add shooting functionality to vehicle drivers! The new system allows you to fire sidearm weapons while driving and maintaining control over the vehicle (albeit with slightly reduced response while reloading). This functionality works for most vehicles and there are a couple of limitations which you can read about below. We’re excited to see the new kinds of gameplay that emerge from these additions, and please let us know how it feels!
- Vehicle drivers can now draw, reload and fire sidearms while having full control over vehicle inputs.
- The power of vehicle steering input decreases slightly when the driver is reloading.
- Driver shooting feature is enabled in all vehicles except boats and BRDM.
Vehicle Aiming Overhaul
- Driver and passenger views are now heavily stabilized while aiming. The camera rotation will not follow the rotation of the vehicle.
- Driver and passenger TPP cameras have been adjusted and moved closer to the character for easier and more accurate aiming.
- Aiming angles are restricted according to player visibility and relation to other passengers
- For example, you’re unable to aim fully upwards in a closed-top vehicle or aim behind if there’s a passenger on behind you in a 2 seater motorbike
- The camera will no longer flip sideways when vehicles roll or pitch upside-down.
Please see below for driver shooting enabled sidearms.
- Deagle
- P18C
- P1911
- P92
- R1895
- R45
- Skorpion
- Flare gun
- Sawed-off
- Sawed-off can only be equipped by drivers on Bike-type vehicles.
Weapon Balance Adjustment: Sidearms
With the addition of driver firing, we’ve decided now’s a great time for a balance pass on those weapons. All sidearms across the board have received improvements to damage multipliers, aiming, ADS movement speed, and more. The goal is to make all secondary weapons more viable throughout the game, not just in vehicles. It’s a pretty extensive list, so check down below for full details!
For detailed changes, please see below.
All sidearms
- Increased headshot damage multiplier: 2.0 → 2.1
- Increased limb damage multiplier: 1.0 → 1.05
- Decreased aim deviation multiplier (aiming is now more accurate)
- Increased laser pointer deviation multiplier 0.3 → 0.5. This is to counter above mentioned change, making pistols more accurate in general but not totally dependent on laser pointer.
- Increased prone stance deviation 0.6 → 0.8 (less accurate in prone)
- Now you are able to move faster while aiming or in ADS mode.
- Increased aimed movement speed multiplier 1.8 → 2.0
- Increased ADS movement speed multiplier 1.6 → 2.0
- More accuracy while moving.
- Increased min reference velocity for movement deviation (speed at or below which movement deviation is not applied): 160 → 200
- Increased movement ADS stabilization (decreased weapon sway caused by movement):
- Revolvers (R1895, R45): 0.2 → 0.9
- Pistols: 0.2 → 0.8
- Full-auto pistols (P18C, Skorpion): 0.2 → 0.7
Revolvers (R1895,R45)
Now, you can shoot more accurately while moving
- Decreased movement deviation multiplier: 1.7 → 1.4
- Increased min reference velocity for movement deviation (speed at or below which movement deviation is not applied): 160 → 250
R1895
- Increased damage: 62 → 64
- Increased ROF: 150 RPM → 300 RPM
- Heavily decreased aim deviation (because it cannot attach laser pointer, so it is more accurate by default): 1.5 → 0.6
- Increased recoil anim speed
R45
- Increased damage: 55 → 65
P92
- Decreased damage: 35 → 34
- Increased ROF: 444 RPM → 600 RPM
P1911
- Increased damage: 41 → 42
Deagle
- Increased ROF: 240 RPM → 300 RPM
- Increased recoil animation speed to better match new ROF.
Sawed-off
- Decreased base pattern scale: 1.45 → 1.2
- Decreased choke spread scale (lower spread): 0.85 → 0.8
- Increased damage multiplier at 15m: 0.5 → 0.55
Skorpion
- Can now attach Extended Quickdraw mag.
Other
Lava Damage Calculation Update
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The method for processing damage inflicted near the edges of lava has been improved
- Now lava damage is inflicted more precisely when players come in contact with the lava surface.
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Now Gas Cans will explode when they come in contact with lava.
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Also, spilled gas will catch fire when coming into contact with lava.
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Source: PUBG