There are some rumors that the Nvidia GeForce GTX 1050 Ti might or might not support VR. Well, we got some proof … it might actually support VR after all. That’s according to Zotac’s packaging, which was leaked to us by a close source.
But in my opinion, I’m not really convinced if the GeForce GTX 1050 Ti is powerful enough to run VR, but according to the Roadtovr, this is what Nvidia said …
“We expect that the [GTX 1050] Ti will meet [Oculus’ minimum] requirement,” said an Nvidia spokesperson who further added that the company recommends the more powerful GTX 1060 (which meets the Recommended Spec) for “native 90 FPS gameplay” which wouldn’t rely on Oculus’ Asynchronous Spacewarp. Oculus too, when introducing ASW, said that there’s “no replacement for native 90 FPS VR.”
Source: Roadtovr
Nvidia GeForce GTX 1050 Ti Specs
Graphics Processing Clusters | 2 |
Streaming Multiprocessors | 6 |
CUDA Cores (single precision) | 768 |
Texture Units | 48 |
ROP Units | 32 |
Base Clock | 1290 MHz |
Boost Clock | 1392 MHz |
Memory Clock | 3504 Mhz |
Memory Data Rate | 7 Gbps |
L2 Cahce Size | 1024K |
Total Video Memory | 4096 MB GDDR5 |
Memory Interface | 128-bit |
Total Memory Bandwidth | 112 GB/s |
Texture Rate (Bilinear) | 61.9 GigaTexels/sec |
Fabrication Process | 14 nm |
Transistor Count | 3.3 billion |
Connectors | 1x DisplayPort, 1x HDMI, 1x Dual-link DVI |
Form Factor | Dual Slot |
Power Connectors | None |
Recommended Power Supply | 300 Watts |
Thermal Design Power (TDP) | 75 Watts |
Thermal Threshold | 97 degrees C |