I briefly mentioned in my previous blog entry on having the odd gaming session with Ubisoft’s Tom Clancy’s The Division. After finalizing Funkykit’s layout, it was a much needed diversion, a way of letting steam out. Released on the PC, Xbox One and PS4 on March 8th, after purchasing the game a week later, I was already playing catch up with all my online friends. It didn’t help that my first 15 minute of the game was used up creating a character that resembled myself as much as possible……
Does that look like me?
Set in a post-apocalyptic New York, where a virus has killed off most of the population, and now rogue factions are in control, you play as sleeper agent trying to get order back into society. There’s no zombies here, and much to the tile of the game, its guns, guns and more guns. The map of New York is split into sections which has suggested levels for you, but don’t be fooled. As the level cap is 30, even when you hit this and venture back to lesser level areas, AI mobs will not be the low level ones you saw before, but will have a higher level near yours. One of the main features of the game is the developer’s attention to detail of the world you are in. The buildings are painstakingly rendered and you will also notice that you will have different weather conditions and times of the day to play in so you get a better immersive feel, and its not all just aesthetics, that low flying sun will mean you will get lots of glare when you are trying to aim at an enemy into the sun.
Mid-town New York beautifully rendered