Benchmarks – Part 1
3DMark – Firestrike (DX11)
Fire Strike is a showcase DirectX 11 benchmark designed for today’s high-performance gaming PCs. It is our most ambitious and technical benchmark ever, featuring real-time graphics rendered with detail and complexity far beyond what is found in other benchmarks and games today.
3DMark – Time Spy (DX12)
3DMark Time Spy is a new DirectX 12 benchmark test for Windows 10 gaming PCs. Time Spy is one of the first DirectX 12 apps to be built “the right way” from the ground up to fully realize the performance gains that the new API offers. With its pure DirectX 12 engine, which supports new API features like asynchronous compute, explicit multi-adapter, and multi-threading, Time Spy is the ideal test for benchmarking the latest graphics cards.
3DMark – Port Royal
3DMark Port Royal is the world’s first dedicated real-time ray tracing benchmark for gamers. You can use Port Royal to test and compare the real-time ray tracing performance of any graphics card that supports Microsoft DirectX Raytracing. As well as benchmarking performance, 3DMark Port Royal provides a realistic and practical example of what to expect from ray tracing in upcoming games.
DirectX Raytracing Feature Test
The DirectX Raytracing feature test measures pure ray-tracing performance. Use this test to compare the performance of dedicated ray-tracing hardware in the latest graphics cards.
In this feature test, there is a minimal amount of traditional rendering. The result of the test depends entirely on the ray-tracing performance of the graphics card.
UL Procyon Photo Editing Benchmark
The UL Procyon Photo Editing Benchmark uses Adobe® Lightroom® Classic and Adobe® Photoshop® in a typical photo editing workflow that includes batch processing and image retouching. Using relevant apps ensures that the benchmark score reflects the real-world performance of the whole system.
UL Procyon Video Editing Benchmark
The UL Procyon Video Editing Benchmark uses Adobe Premiere Pro in a typical video editing workflow. Using relevant apps ensures that the benchmark score reflects the real-world performance of the whole system.
The benchmark starts by importing two video project files. The project timelines include various edits, adjustments and effects. The second project uses several GPU-accelerated effects.
Each video project is exported in Full HD encoded with H.264 and again in 4K UHD encoded with HEVC (H.265). The benchmark score is based on the time taken to export all four videos.