Aliens vs Predator (DX11)
Default Benchmark – 1280×1024, HQ Settings
“Rebellion, SEGA and Twentieth Century FOX have released the Aliens vs. Predator DirectX 11 Benchmark to the public. As with many of the already released DirectX 11 benchmarks, the Aliens vs. Predator DirectX 11 benchmark leverages your DirectX 11 hardware to provide an immersive game play experience through the use of DirectX 11 Tessellation and DirectX 11 Advanced Shadow features. In Aliens vs. Predator, DirectX 11 Geometry Tessellation is applied in an effective manner to enhance and more accurately depict HR Giger’s famous Alien design. Through the use of a variety of adaptive schemes, applying tessellation when and where it is necessary, the perfect blend of performance and visual fidelity is achieved with at most a 4% change in performance.” – Guru3D.com
Stone Giant (DX11)
Default Benchmark – 1280×1024, HQ Settings
“BitSquid and Fatshark have released a DirectX11 benchmark called Stone Giant. This demo uses a special game engine built by BitSquid Tech, and comes the following key features as listed below.” – Guru3D.com
Highly parallel, data oriented design Support for all new DX11 GPUs
Compute Shader 5 based depth of field effects Dynamic level of detail through displacement map tessellation Stereoscopic 3D support for NVIDIA 3dVision
Unigine Heaven (DX11)
Default Benchmark – 1280×1024, AA x8, AF x16
“Unigine Corp announced its release of the first DirectX 11 benchmark “Heaven” that is based on its proprietary Unigine engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released “Sanctuary” and “Tropics” demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.” – Guru3D.com